Arrroooh?We appear to have gotten off to a reasonably smooth start. Given the Moon theme the team seemed to automatically gravitate towards science fiction themes and after much discussion we agreed on doing some sort of top-down puzzle action game with maybe light combat. To tie in the theme further, we made the protagonist a werewolf.
Having learned previously that physics engines are hard, we opted to use a physics engine library this time. After an extensive selection process (i.e. we found it first) we decided to use pymunk. Jerith attempted to convince us again that writing a physics engine wasn't actually that hard, but fortunately the memory of Nine Tales was still fresh in everyone's minds.
Having selected a vague genre, storyline and tool set, we got to work and ended the day with:
- a play area with bounding walls
- a protagonist that can change between human and werewolf forms
- the beginnings of a level editor
- the ability to change between game and menu screens
- a pressure sensitive switch on the floor
- reasonable first draft of player movement controls
- some code for loading resources
- artwork for the protagonist and a few aliens
We'd like to welcome aboard our new team member Decoy (who got reasonable amounts of code in today, thus easily surpassing many previous new team members in first day productivity :).