Eulogy to a Spartan (#Postmortem)
(oddly enough the beginning cutscene to Halo:Reach)Congrats to petraszd (Balancer of Circles), zsombor, bejus, Forevian, Alex, hayalci, and cyhawk (The Sea of Good and Bad) I didn't play either of those games, but both look very well done, as the scores would suggest.
I'm actually thrilled that I scored as well as I did, having an uncompleted, clunky engine, with no sfx or animation. To get above 2.0 in each category is exciting and encouraging for my skills with theme and basic concept design. I was planning on animating the targets, adding in a few more methods to eliminate them (zeus's fury and schism of hades came to mind), and changing the viepoint to be completely overhead. Overall, I'm getting better at wrapping my head around the concept of a game engine, and I hope to have some time in the fall for PyWeek 17, with a few projects under my belt in the meantime. See y'all then!
Shoutout to flyingfox for the humorous award. Wish I had time for such wit.