TSoG&B: Finish line

I spent the rest of the day drawing character portraits. While the finished drawings are not much more elaborate than the sketches, they took immensely longer to draw. Perhaps it's my "while not looking_good(line): undo(); line = random_line()" approach :). I had to take Friday off work to finish.

All the while everyone else was working on design, coding and music at such pace that I could not follow. Would there be a game at the end in which these characters get to be featured? Or will they just float over a black background in the company of a few white squares? (This was the general design for a long time.

I was very relieved and impressed in the end, as over the course of Saturday the game turned playable and even fun. This is a really awesome thing about working in a big team that I had missed in previous PyWeeks. Code magically appearing even when I had nothing to do with it :). I hope my teammates will post some diary entries about this part of the development, since I wasn't able to follow along.



I also made rough 3D ships and stuff in Sculptris. I was aching to try it for PyWeek, since it's such a fast and simple modeling tool and I was not let down. The good thing is that even if you're not great at modeling, the end result will just look like a child's play-doh sculpture. (As seen above :).) It exports to OBJ which is easy enough to load.