Day 5: Vaguely game'ish

So I managed to finish the level editor today, added a couple of extra features to the maze and also tweaked the nemesis AI to be approximately what I wanted - directed enough to be something a threat, but still really stupid. All the components for a game are now there, it just needs more content.

I'm not going to have much time to work on this on Saturday, so I'll need to get it into submittable shape tomorrow, but with the level editor working, hopefully I can get it to a reasonable number of levels quickly.

I should try add some sound to the game. Kivy's documentation suggests it will be fairly straightforward, so hopefully that won't take much time.