Day 4: Slow day
I didn't get as much as I'd hoped today. I added some very simplistic movement for the antagonist for testing purposes, but it's hardly a challenge. I also started turning the level editor into something useful, although there's still a lot of work to be done there. I also hooked up won / lost and a basic intro screens.Hopefully tomorrow will be more productive, and I can get most of the gameplay into place.