Day 3: Slow progress and is that a cow?

Well, looks like wrapping my head around Cocos2d is going to be a real challenge. It is a powerful library I can feel it but unfortunately I don't know how to use it (yet).

Anyway, today I've been working on the actual game, drawing the board and kind of drafting a strategy to implement the mechanics, although I'm way behind of what I was expecting for today. Not a big deal, my expectations were probably too high.

After getting totally confused by Cocos2d a couple of times, plus the rage of realising the library won't take care of bleeding between adjacent images in the same texture (I fixed it adding 1 pixel border around the images and removing it when creating the sprite), I went back to Inkscape one more time... with some results. Yes, I'm very proud of that cow (what? "the cow" will be one of the ultimate weapons, for science!).

So that's it for today. I have cash, shield and four attacks (rocket, laser, meteorite and cow). I'd love to have at least one more attack, but I'm not worried about that. I MUST implement the game mechanics before is too late.

Tomorrow is going to be exciting!