Bred for Combat; Built for War (or: Why the heck am I doing this?)

(I will once again attempt to use Halo references as diary entry titles, the first part of this one is from the cover of the original Halo:CE)

This is going to be a challenge.  I'm not going to lie, I probably shouldn't be competing.  But I want to do something more productive with the time that I'm not completing schoolwork or already engaged in other activities.  

I can count off at least 25 hours that I did have last attempt (MEEG - PyWeek 13) and I will likely have even less time than that.  I will counter this lack of time by implementing a much simpler engine.  No scrolling, top down or completely flat, and most importantly, minimal collision detection! That's what really killed me last time, that and my animation system, would have been easier to draw out each frame as it's own picture.

Enough blathering about a year and a half ago, I am going to be striving to complete something.  It will be short and simple, both from gameplay and code standpoints.  Elegantly simple code is beautiful, and python allows for simple code if used correctly.  I will be aiming for only one or two mechanics, and a similarly small number of objectives.  Toss in a nice GUI (pray for my sanity there) and you have a strong pyweek entry...

Why does it always seem so simple?