Lightweight Python Game Library
I created a new library for raw access to OpenGL/OpenAL, along with some windowing and event handling. It's pretty spartan at the moment, I plan on adding some free-floating extension modules, similar to the way SDL does things with SDL_image, SDL_mixer, SDL_net, etc.https://github.com/adamschackart/lwpgl
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[and as far as I can tell, without installing it, glfw uses X11 on OS X which is unfortunately suboptimal]