done
I think I'll stop here. There's a win condition and a loss condition. And I figured out how to modify the HTML on the page so you get a log there what is going on. The darkness also looks nicer now.My experiment to use Python3 for HTML games is basically successful. The outcome is that pyjs needs a lot of work to produce more efficient Javascript (or browsers need to do HTML5 more efficiently, I never used Javascript/HTML5 myself since I refuse to code in anything but Python - therefore not sure if native code would be much faster). I really missed WebGL support, I think that may have helped a lot.
Also some language constructs like super() don't seem to work properly yet. But I suppose I should simply file a bug report about that and they'd fix it.
The final version (As submission I'll put the .py sources plus the exact same .html files into a .zip) is here:
http://kaos.allefant.com
(log in to comment)
kcaze on 2012/09/15 17:20:
I'm played it on Chromium and there was a bit of lag with one of the monsters but otherwise the game ran fine.The darkness and the monsters look really good. Did you draw and animate all 10 monsters in a week?