Slow progress

This pyweek is going really slowly as I'm working during the day and am pretty tired when I get home.

Right now I have a good idea of the game mechanics but haven't implemented much. Got the movement and camera sorted but I need to sort out the level system and collision handling, plus the actual level design beyond what I've scribbled down on a piece of paper.

Before that I think I'm going to find some nice graphics to replace my badly drawn triangles. The game is fairly abstract so I'm going to set in space and make the enemies angry shoes or something.

Hoping I will have enough time friday and saturday to get it to a playable state - if not I'll probably end up with an ok toy entry but no actual game...

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looks like this is going to be a DNF as I forgot I had something planned tomorrow. Will see what I can cobble together this afternoon...