Alllllllmost there.

We have some cleaning up to do, a final boss to make functional, and some loose ends to tie up.  Blake, our only coder, has the most to do.   Apparently there are a few more levels to add too.  We also need to trim the unnecessary dialog from the game.  Having one person do writing for a whole week tends to outpace level designers and coding in terms of content to support.

No one likes editing away good writing, but thems the breaks this time.  Hundreds of man(and woman) in and I think it looks really nice.  I'm also not hating my music as much as I did last post.  It feels right now that it's in the game.