Final days - commence coding...
I've taken the previous 5 days to make artwork, flesh out gameplay mechanics, and put my entry on GitHub. Now it's time to code...I know, I know - coding, testing, and packaging on the last 2 days sounds risky - it probably is, to a certain extent. However, I'm alleviating most of the risk by packaging the game as flat source (no premade executables),and using as much pre-written code as possible (I won't be writing anything besides level-loading and level logic, hopefully).
Still there is obvious risk to this approach - I should be able to finish by the deadline, but disasters could happen...
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superjoe on 2012/05/11 22:36:
how can you put your entry on github before you start coding?