Dropping out

After sleeping on it, I've decided to gracefully retreat from the challenge. I could spend the remaining time either attempting to wrangle features essential to actually make my game a game, like enemy AI, into my spaghetti code or I could spend it on putting an usable GUI over top. I don't want that to be an "or" choice, especially when I'm tempted to just toss the current code out and redesign it from scratch.

In a sense, this is because I actually like the idea I had enough that I really don't want to rush out a terrible implementation of it to meet the time limit, so consider goal 5 accomplished. I'd like to thank everyone involved in running pyweek for the inspiration.

I commend those who are sticking it through, unlike me, and look forward to trying the other entries (if I'm allowed to after backing out.)

(log in to comment)

Comments

Another option - give yourself another week and post about your progress here in the discussion, since people are likely to still be active and willing to check out your work.
You can also submit what you have at the moment and get feedback on how it holds together as a game without the full effort being expended on flashy graphics...
I'm also going to have trouble meeting the deadline. What I am going to do is submit what I have at the end. Then continue working on it until it is complete in my eyes.