Dropping out
After sleeping on it, I've decided to gracefully retreat from the challenge. I could spend the remaining time either attempting to wrangle features essential to actually make my game a game, like enemy AI, into my spaghetti code or I could spend it on putting an usable GUI over top. I don't want that to be an "or" choice, especially when I'm tempted to just toss the current code out and redesign it from scratch.In a sense, this is because I actually like the idea I had enough that I really don't want to rush out a terrible implementation of it to meet the time limit, so consider goal 5 accomplished. I'd like to thank everyone involved in running pyweek for the inspiration.
I commend those who are sticking it through, unlike me, and look forward to trying the other entries (if I'm allowed to after backing out.)
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superjoe on 2012/05/10 21:31:
Another option - give yourself another week and post about your progress here in the discussion, since people are likely to still be active and willing to check out your work.