Less than no progress

It's Monday, and I haven't even started. In fact, I haven't even picked an idea.

Whatever I pick, it will have to be super-focused, with the minimum of art requirements. My current ideas are:
The first idea would have simple art and simple programming, but level design will be hard. The second would need lots of art, lots of playtesting, and some non-trivial network programming.

My current plan, then: Start on the complicated area control game until Thursday, panic, and then throw together a poor implementation of the binary game :)