Ethical Differences - Day 2
So this morning I had the revelation that not only is it unnecessary to consider aesthetics at this stage, my game won't even fundamentally require a GUI. I can implement all the logic and playtest the game just using a text display. Prototyping couldn't get any easier.I promptly wasted the rest of the day on other things, few of them productive. Hey, it's the weekend.
In the evening I buckled down and got some basics in place, though - creating an object hierarchy for fields, slots and parts, as well as reading the part data out of a CSV file and allowing machines to be built from them. None of the actual game is there yet, but this gets some of the dull coding over with. Tomorrow I will have to get more done, but after Ludum Dare, I'm not really feeling the time pressure.
Since I'll try to post a screenshot daily, behold this unimpressive one: