Getting Started (and a question)
So, I saw a posting on Twitter about the contest, got excited about the theme and joined at the spur of the moment. Not sure if I'll be able to spend the full 168 hours on the contest but hopefully I'll have time to do something interesting.I'm going to be building a roguelike game based on the theme. I don't want to give away too much more until I have some stuff working, and we're a bit further along. Hopefully it will be interesting and fun... I am one of the Angband maintainers (http://rephial.org) so it will be nice to build a roguelike from scratch in Python (instead of C).
I do most of my editing in Pmacs (https://bitbucket.org/d_m/pmacs) and will create images in gimp. I'll either record some acoustic music or whip something up in garageband.
I'm hoping to be able to use some of my previous game jam pygame code as a reference (since the contest rules require it to be public domain code). The last entry I did was a game called Red Rover (https://github.com/non/redrover). So far I've held off on looking at any of it but I feel like it's within the rules (it's been freely available for many months), so I'd love some guidance from other participants/organizers on it.
See you in a week! :)
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richard on 2012/05/06 05:34:
If it's out there you can use it as a reference.