Retrospective (non-)progress report on "Mutatis Mutandis"

Idodi didn't have time to participate, and I also decided to retire from the competition after four days for personal reasons.

The idea was a point-and-click puzzle game in which it would have been possible to mutate every object (including the avatar!) using a gradually expanding set of mutations. The mutations were to include morphological and behavior/movement changes. During the game, "random seeds" were  to be gathered in order to increase the repertoire of mutations. Mutations were to be applied using a fractal-like zooming interface. 

Retrospectively, the concept was probably a little too grandiose for this time frame ;)

 
Noteworthy artifacts include:
1. A very crude basis for a point-and-click puzzle/adventure game with Dijkstra path-finding.

2. A very basic implementation of turtle geometry for the construction of mutable skeletons/objects.

The code uses pyglet and shapely.

I will publish screenshots and source code promptly.
 
G.