Day 1-3 : Game Design

Day 1

Was not ready for this theme. Thought of initial game concept: a giant monster attacking army troops. The monster will resemble a dragon with rectangles for parts (like head, legs, tail, etc.) with solid colors. As it is attacking (and being attacked) I will have the rectangles change colors and mutate to another form to attack people.

Day 2

Designing a model to animate body part movements (like legs walking, head bobbing) that will be easy to iterate and control. Also, a friend came into town, so I couldn't code that much.

Day 3

Was about to start building the game engine with PyGame, but after reading about Pyglet's Event Loop, I thought event handling would be the way to go. At this rate I will probably not produce a finished game, but this will still be fun.

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Comments

Whether you make a good game or bad, finish or not, at the end of the week your time spent will be lost forever. Might as well enjoy the ride, because the journey is the only thing you really can control.
Great philosophy saluk, I'll remember that, this week and any other pyweeks I compete in