"A 'Latchkey' discovery": Day 3

After spending the majority of today fiddling about with the collision detection and one very annoying bug, I just realized that I coud solve my problem by not allowing the circumstances of the bug to happen, namely, don't use any platforms.  This will make it seem more like an RPG and I am fine with that.  It allows me to include more time for fixing projectiles (the other thing I worked on), frame animated entities, and ragdolls.  This is all going to be attempted tomorrow.  The next day will be UI and game mechanics (like respawning, moving between levels, actually mutating, etc), and the final full day will be creating all my assets that I have not done yet.  Saturday will be playtesting and tweaking, (I get to play a game for 12 hours straight and not get yelled at, sweet!)  I'm going to get some rest, because tomorrow is going to be a very busy day. (oh yeah, two quotes! I might explain all of them in a postmortem entry... than again, I might not)  

Side note: unless I can figure out a way to make bullets work, MC will not be making a cameo in my game, I myself might try to add in a cool god-mode easter egg, actually, that sounds perfect!  Then again, I just figured out how to do bullets in my head as I'm writing this.  How to portray him as a stick figure...