Day 3: Mechanics are implemented.
After losing half a day of productivity yesterday with my laptop cpu fan died, I have most of the display/interface stuff I am going to use down. I am using PGU, which has simplified everything. I was having trouble figuring out PGU Menus, but I decided I can do everything I need to do with dialogs. The code is a horrible hacked together nightmare. But it works and I think it will be resilient enough to last the week.I have a rudimentary relationship simulator working, but it only takes into account similarity of attributes (in my system attributes could refer to things people normally fight over like, good-evil, law-chaos, republican-democrat). Tomorrow I hope to add mutual friends, mutual enemies, introductions and people being influenced by their friends. And then hopefully I can add ways for the player to manipulate the network, and start searching for funness.
