I do know how to pick 'em...
Python Jedi on 2011/09/12 14:57
of MEEG
— edited on 2011/09/12 14:58
The advantage of having your Tile class (Block in my case) subclass pygame.sprite.Sprite is that you can then use spritecollide with a sprite the size of the screen to get all of the sprites you need to render! It does raise some confusion about coordinates, but I think I can sort that out.