Day 2

It was a long day of coding, yet I still did not seem to accomplish as much as I had hoped. Here is a screenshot of the game so far:


  
The graphics are just place holders. The ugly looking circles and rectangles are flowers which will hopefully be replaced with pixel art once the gameplay is hammered out. This is more of just a test of the flower DNA mutations.

The idea behind "Mutate!" is that the player can mutate the nucleotides in the DNA of flowers on a distant planet each generation (this game is by no means scientifically correct). The DNA is made up of the color elements RGB that change the flowers color, size and shape. The challenge will be in mutating the DNA of the flower to survive the changing environmental conditions on the planet. These conditions are also based on color so different color suns or rains will have different effects. There will be a seven day forecast of the conditions of the planet so that the player can strategize and prepare for the coming days. The end goal is to have a certain number of plants surviving or take up the majority of the land, but I will need to playtest to make sure this is actually fun.

I am calling it a night. I have to work in the morning.