Day 1 is setup day

Hi fellow PyWeek-ers!

Welcome to the first diary entry of the "Still Looking" (for a team title) .
We hope your day was great. Ours went well :)

 First of all: waited until 2 AM here in France to discover the selected theme. "Mutate!"? Yeah!
 
Then first setup before going to sleep @ 4. Mercurial repository is up and running, the basis of the game engine are coded and allow us to have a basic background and menu displayed.

After a brief night, let's see the detail of our game: FEAW. The story? You are a Cockroach and you are hungry. You begin in the garden of some house and want to get in the kitchen to lay in this wonderful trash can full of food.
A long and hard way to go. But hopefully, you can find and use mysterious gems to mutate and get really useful powers. What kind of gems? Which powers? Well you won't know that today.

Now let's decide how the game should look. The problem: elghinn and GruikInc. (that's me) can't do much for that. So here comes our friend cha and all her nice ideas and drawings. Another talk to decide the details of the assets files and the graphical chart is defined.
And we didn't have to wait for a long time before the first backgrounds and sprites took life. But you'll have to wait for the next entry to have the privilege to see 1 of them ;)

To be continued...