A tower attack game
I decided that instead of doing a traditional tower defense game where the player builds the towers and the monsters evolve to survive, it would be more fitting with the theme, and perhaps more fun, to flip the roles and let the player be on the monster's side with the decision of how to mutate them best for survival. This is a bit similar to Villainous (http://www.kongregate.com/games/Rete/villainous) but hopefully more fun (if a thousand times uglier).Other thoughts:
Make the player be able to lose. More precisely, don't let the player redistribute mutations eventually leading to the possibility of him not being able to beat a level. From a player perspective that sounds terrible, so who knows.
Also an odd bug/problem I just ran into. Ran my program this morning and was getting 8 fps on the title screen, down from the 800+ the night before. Turns out silverlight (netflix) was somehow doing something to... idk what, can't be opengl or python, so idk, but killing it fixed the problem. Odd.
Chance of completion: 0.4%