Immunity: brainstorm and outline

As a manager at the CDC, it is your burden to ensure that you have hired the right people to the right positions around the country. You never know when the next outbreak may occur, and when it does, you want to know where it came from, where it is going, and how to stop it. Little do you know that the next disease is already here, and it's going to be the toughest fight yet.

Basic premise: You are the manager of the CDC, or a CDC like organization. You have a limited budget and staff. A viral infection is on the loose, claiming victims across the country. During the game you will hire various agents to posts around the country from a map like interface. Each agent exerts some influence over an area. Their work will find out causes of the disease, lobby local governments for actions to help stem the spread of it, and research and implement of cures. As the game progresses, and you think of solutions to the problem, the virus is also thinking. It will react to every action taken against it. Cures used will no longer work, it will change its attack vector to avoid detection, and it will spread in different ways to help it reach places that you aren't looking for it.

Can you stop it before the nation - nay, the world - is completely wiped out?

Phases:

Actions:

Disease modelling:

Style: 

Development plan:

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Comments

Yeah we'll see if I can avoid programming the first few days, but going to try. Almost every game I have made for a contest that I was unhappy may have been fixable in the design phase, but by the time all the code was together there is no saving it.