Planning session

I had a one-man planning session a couple minutes ago, 
and I've got a schedule I plan to follow (I can't speak for the rest of my team, though). 
  1. Create the basic structure of the game engine
    •  Event Managing (class-based) -- 30 min. ~ 2 hrs.
    •  Object Handling (Worlds and GameObjects) -- 2 ~ 4 hrs.
    •  Animation and image handling (Sprites) -- 30 min. (Only if necessary)
    •  Patch Management -- 2 ~ 3 hrs. (Only if strictly necessary [like, say, a large project])

  2. Start working on hte rest of it (I'll figure it out when i get there)

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Comments

kk i'd just like to say that i'm not the kind of person that takes much initiative, so if you want me to do something i'd recommend telling me what you want me to do. also, i might be busy on sunday.