Planning session
I had a one-man planning session a couple minutes ago,and I've got a schedule I plan to follow (I can't speak for the rest of my team, though).
- Create the basic structure of the game engine
- Event Managing (class-based) -- 30 min. ~ 2 hrs.
- Object Handling (Worlds and GameObjects) -- 2 ~ 4 hrs.
- Animation and image handling (Sprites) -- 30 min. (Only if necessary)
- Patch Management -- 2 ~ 3 hrs. (Only if strictly necessary [like, say, a large project])
- Start working on hte rest of it (I'll figure it out when i get there)
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