City Nine Times: Post-mortem and feedback

Well, there goes PyWeek. As I promised earlier, let's take a look at the lessons learned, mistakes made and all that.

What (I think) I did right:
What I did wrong


About the comments
Thanks for all of you who took your time to play and rate my game (except the two of you, you know who you are). If I have to be honest, I was bracing myself to much worse comments, but the fact is that (almost) everyone was nice and polite (I was expecting something like "BOOO-RINGGG", but instead I got a nice "The mechanics are quite simple").
A few comments, leaving aside all those "the game is hard/boring" and "the machines break too much":
I think those are the main points, but if you think I left out either a good or bad lesson from my game feel free to comment. I also want to thank everyone who entered (except the two of you, you know who you are!) for making PyWeek such a fun experience, and I look forward to see you all again in 4 to 6 months.

Good luck!