Basic concept is complete!

- You're a rabbit who's hungry and can eat food from a garden,
- The farmer will notice and try to catch you, and
- You can hide from the farmer by digging underground.
I also got the level editor mostly working today -- I couldn't get picking working while drawing the map in perspective so I switched back to ortho, and the lighting worked. No idea why it works now and didn't before. My next step is to bring up a little menu with actions (rotate, delete, move) when you click on an object in the map.
I have some additional ideas for gameplay, but I'd welcome suggestions. First up will be the introduction of a "hard" mode which has a timer, and you must eat up before the timer runs out.
Also the collision detection / response is a little dodgy in places and I'd like to clean it up...
(log in to comment)Comments
And the farmer goes after which ever one is closer and not in a hole?
Then it could be a "dodge the farmer and race the gopher, who is also dodging the farmer" game :D.
And maybe some bigger fields would be nice after a few rounds :)