Day Six Ends

I'm glad I booked a day off work today to work on my game or I'd never have got it ready. I have worked pretty much all day and evening fixing bugs and adding baddie collision detection. I have yet to implement: the players shields, the sound fx, titles and menu and (if I have time) a basic particle explosion system.

It's nice to see the game coming together after all my late nights and scribblings on the train. I have lost several game features along the way (such as the aim changing to just to blasting the aliens rather than protect a space ship, which imo wouldn't have worked).

I'm rather tired and I am pretty sure my Tux plush just moved on it's own so I reckon it's time for bed. See you for the final push tomorrow!