End of Day 4
Good news and bad news. The bad news is that I got at best 55% on my statistics test yesterday. The good news is that I have all kinds of new stuff done for PyWeek. I think I have my priorities in the right place :-)Video #1
Video #2
- 3:20am: more advanced collision detection which makes walls work
- 4:18am: ramps work
- 4:33am: text boxes work. (that was dead simple, thanks to pyglet!)
- 5:40am: belly flops work.
- 6:16am: ladders work
- 6:52am: decorations work; added house decoration
- 7:18am: add ladder animation
- 8:15am: add monster animations
- 8:51am: added monster who throws you
- 9:23am: explosions will break breakable stuff
- 9:39am: you can explode monsters
- 9:54am: add some tiles to make the level a little nicer
- 11:33am: implement buttons and bridges. level 1 works completely
- 12:21am: support reverse direction for monsters
I've formulated a plan for the rest of the days I have left:
Day 5:
- sound effects
- HUD
- menu system and title screen
- game over
- implement as many gameplay ideas as possible
- create as many levels as possible exploring those concepts
- bg music if it doesn't work out with tyler
- Dinner with family
- Party with friends
- Test on Mac and Windows and smooth out any glitches/bugs/problems with the experience.
- bug fixing only. no new features
(log in to comment)
hidas on 2011/04/06 21:50:
Wow, that looks incredible!