citySquare: Day 3

Well i didn't get round to doing any scoring as i hoped i would, because of being bogged down and distracted by some minor frame rate issues (drawing 150 or so sprites in a batch should have no problem at 60 fps right?). I did however make it so you could move and rotate tiles ect.

Nothing else much to say really besides i hope i get around to setting up scoring tomorrow.

I do however have another screenshot to offer



As well as a download link to the current state of the project on github, see readme for controls
https://github.com/Hugoagogo/citySquare/zipball/version-0.1
Note: stick with the tagged releases found under downloads because any commits are likely to be broken or not quite work properly