What could have beenSeeing how I already lost enough valuable time this days (I was 70 miles away from home this weekend, so I barely managed to write a few classes - I should have graphics up and running by tonight, or so I hope), I think I could do something useful for once and comment the ideas I had for every theme:
- For "A fry cook on Venus", I decided to approach it as "Admiral Fry Cook on Venus", and it would have been a shooter in which you must stay in the boundary between day and night - day would be too hot, and your ship would take damage, and night would be too cold, making you slow (or even stopping your ship, until the sun comes up and un-freezes you)
- For "Coughlin Brother's Mortuary", I finally decided to make a double game: on the top part, you'd have to convince people to deliver their dead relatives to you (adjusting prices and so on). Each coffin would increase your wood and meat (?!) amount, which you could use to create furniture and hamburgers (?!!) in the restaurant on the bottom part. Bonus idea: the soft drinks would have been called "Soylent Green"
- For "Warm and Soft", I wanted to make a factory - basically, you'd have to locate the operator in the right place of a production line, and press one of many buttons to assemble teddy bears - failing to do it on time or pressing the wrong button would result in broken and/or monstrous teddy bears
- For "Sausage King" I wanted to make a game in which you are a spy for a rival restaurant, and your work would be to sabotage the place, serving not enough clients to make a profit, but enough to remain employed. Tricky, I know.
- Finally, I hope I can show everyone the idea for "9 times" (let's keep a little surprise here), but I'll give you a hint: so far, it's going to be about a newspaper, located in the city of Nine (making it "The Nine Times", see?)
Edit: I missed a post an hour early about this very same topic. I'm keeping this entry for the whole journal thing, but don't miss the other thread.