On the theme.

The theme Nine Times seems like an obscure concept at best. However, I've come up with how the theme is going to be incorporated, namely, there is a valuable resource, and you only have nine units of it. I suspect that this is going to be manifested in other's games, but what works, works.
Now all that remains is to think of a fun gameplay mechanic that uses this concept, and the *easy* part, making a game about it. :)

hidas on 2011/04/03 02:01 of Toxicblob

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I have been racking my brains trying to come up with a good idea.  I'm having a hard time figuring out how 'Nine Times' can be translated into gameplay mechanics.
It doesn't really seem obscure to me just... totally boring. Just about any game could have something to do with it.

I suspect that it wasn't really many people's favourite, but a lot of people ranked it near the middle, and there was no agreement on the top. Coughlin Brothers' Mortuary was what I was hoping for.
Oh, I just saw the results... look like Nine Times was the most common favourite :/
Didn't quite expect this theme.. x(