On the theme.
The theme Nine Times seems like an obscure concept at best. However, I've come up with how the theme is going to be incorporated, namely, there is a valuable resource, and you only have nine units of it. I suspect that this is going to be manifested in other's games, but what works, works.Now all that remains is to think of a fun gameplay mechanic that uses this concept, and the *easy* part, making a game about it. :)
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I suspect that it wasn't really many people's favourite, but a lot of people ranked it near the middle, and there was no agreement on the top. Coughlin Brothers' Mortuary was what I was hoping for.
ArmchairArmada on 2011/04/03 03:38:
I have been racking my brains trying to come up with a good idea. I'm having a hard time figuring out how 'Nine Times' can be translated into gameplay mechanics.