Feedback...

First of all, thx everyone that took the time to figure out the game and really play it :)

It looks like we should have stopped at 2 hours to go, instead of doing what we did, since we had a functional game, and we just put in a ton of bugs - especially the AI caused like 90% of the bugs, and it was like a 3 line fix :S

As far as production, yeah, no sound or music, there is animation support but our artist was too busy to get those in...

I'm not sure if we left it out of the ReadMe (probably) or people just don't read stuff, but Twisted requires zope.interface to run, not all of zope, and it isn't an extra dependency for this game - just twisted - so if you managed to get Twisted, you should have gotten zope.interface...

As far as unoriginality - it's a tbs without any plot - of course it doesn't look original - the original parts are in the engine and the potential...
We made a conscious effort to focus on the engine and networking first, and gameplay last - thus the entry you see doesn't really do justice to what we did, but that is fine :)

New Game button didn't work because you probably didn't put in a game name (larger than 4 chars I believe)

I dunno about the AI doing ten turns at once - it doesn't for me, which is odd, will have to look into that, but it is probably already fixed in svn lol :)

No, we couldn't have just done single player and ignored networking, and then added it later... It simply does not work that way, unless you design it to run via multiplayer, in which case you already handled 90% of the multiplayer code.

It is true, there have only been a handful of games ever completed for Pyweek that are networked, so thx for the kudos on that :)

UI does need work, it was done that way simply so I could code the movement as an action, but that gives me an idea to fix it, so thx :)

Anywho, didn't expect to get ranked too well, but glad you took the time to try it guys :)