TODO for tomorrow
Well, I had to work tonight - unfortunately, and an early day tomorrow means no hacking into the wee-hours to make up for it.On the plus side, I basically wrote all the remaining logic code for the game in my head at work - then rushed to write it down when I got home - here's to hoping I remembered it all!
Tomorrow I hope to actually integrate all of it, and get the main scenario at least functional - if we can do that we will finish, if not, I don't think I have enough time Saturday to do it - we'll see though :S