Day 4
Gah, gotta work early tomorrow so cutting short on how long I can work today.So, today we accomplished:
- some artwork done
- I started modding the network to handle updates better, but it failed so I wasted 1 1/2 hours on that :S
- Played around a lot with 'secure' Python execution for mods - ended up stripping it out because it could be circumvented too easily, or it would be too restrictive, one or the other...
- added more code to the scenario mod, can now define map/entities from the map file
- added tile engine/camera/etc.
- Animated gif sprites are in
- handle unit mods started
- AI in-progress
I feel like I am going about this totally backwards, but I know it will work out well in the end, because the engine is there.
Tomorrow I will get the rest of the scenario mod code in (hopefully), the in-game view, and then help Robert integrate his AI.
If all that works, it will all be down to designing the level and tweaking the layout/appearance...