End day 3

OK, so up really late tonight, but it was needed - I won't have as much free time again the rest of the week.

The server code is done, as well as the various lobbies (server, game room, etc.)
GUI is holding up nicely, but I'll need to modify it to take background images (if we use them)

Otherwise, the basic code for everything up to starting a game/playing it are in, but most of the data is really there, from the engine perspective - I still need to make a tile engine quick, then finish (really start) the mod engine, to handle parsing of scenarios.

Robert is working on the AI, so that is great, and Jeremy is working through our mound of sprites.

All-in-all I feel confident we'll have something playable by weeks end - it may be a little rough around the edges, but hopefully not too bad.