A puzzle, popups, and sounds

Today things started coming together. A few interactable areas for the first room were laid out in the right places. The first item can be collected and used to solve a puzzle and escape the room, while listening to creepy background noises.

The computer's terminal in the corner is animated, and it has gained a text-to-speech voice to shout at you with. Hovering over items will yield descriptions, and pop-up detail views are available. Rooms have started to be linked together, and we have outline artwork for the 2nd room.
Much work today was spent on modal dialogs, pop-up messages, and cursor sprites logic. Tomorrow, I expect a few more rooms to come together. Work can now move to puzzles and artwork, as the plumbing is starting to stabilise.