So my game currently revolves around you being a soldier POW "caught" by the opposing army. Is that reaching too much, or does it match the theme well enough? I have other ideas but they are all pretty much variations on this theme...
Another idea I had was to make the player character "caught" between both sides of the war. Not quite sure how to pull that off.
Anyway it's looking to be some sort of rpg of sorts so far.