Throwing in the towel

Unfortunately, there just wasn't enough time to get this game finished for the deadline. I'm not going to bother packaging what I have as it's not fun enough to waste time judging. However, I'm going to continue working on it and I'll post something when it's done. The biggest problem today was integrating the physics I already had with the cocos graphics system, which didn't go well.

Here's a screenshot of the menu system I got working earlier today: