Stunning visuals achieved - fun factor still unknown

Well, we've got some nice multi-layered scrolling levels (the screenshot really doesn't do it justice).  Now some serious fun factor tweaking is in order.

I'm really happy this time around about how things have gone - we came up with a kind of novel game concept had a 'playable' mechanic up and running after the first day.  Our lone artist is producing some really nice stuff too, so that's very helpful.  I'm keeping my fingers crossed we can figure out how to squeeze the maximum fun out of the game.

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Impressive and very unique visuals! I'm looking forward to seeing it in motion!
I wonder if this will turn out like "import this!"'s entry for last pyweek
love that background!