Stunning visuals achieved - fun factor still unknownWell, we've got some nice multi-layered scrolling levels (the screenshot really doesn't do it justice). Now some serious fun factor tweaking is in order.
I'm really happy this time around about how things have gone - we came up with a kind of novel game concept had a 'playable' mechanic up and running after the first day. Our lone artist is producing some really nice stuff too, so that's very helpful. I'm keeping my fingers crossed we can figure out how to squeeze the maximum fun out of the game.
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