Not much progress

I spent my game-programming time today experimenting with different ways the player can control their avatar in the game. Most of them sucked. I'm sticking with the latest, least-sucky version and hoping that inspiration will strike. I've got a few more things to add into the "game" ... I'll see how it goes.

I also experimented with cython - and wrote a blog post about it. That was kinda fun, but mostly a diversion from thinking about how to make my tech demo into a game :-)

No, you still can't choose your own path :-P

richard on 2010/04/01 12:00 of To-to-ro