Today's progress!
As I might have mentioned previously, I was able to stay at home today! The result is an astonishing progress (sort of). Here's a brief summary of my progress today:- New and improved Wibbly-Wobbly (name of the main character, I know it sounds funny)
- Wibbly-Wobbly has acquired the nicknames Wobbles and Wibbles for convenience
- Thingy has been adopted into the official terminology of this project
- Cutscene thingy has been extended
- Lots of work done on a level creation thingy
Thingy is now used by the members of the team (me and Wibbles, yes he IS real) to refer to a piece of code that has a function for another piece of code that may or may not exist already, isn't that convenient! Actually it's just lazy (oh shit), but I really do not want to spend time learning good terminology at the moment, I'll spare that till after I have learned to use good coding style.
Backgrounds have been introduced in the Cutscene thingy, they pretty much cover all of the screen. other additions:
- A function for transforming milliseconds into frames
- The possibility of stating the time at which a certain event should happen
- The possibility of giving "actors" (automated things that can walk) the instruction to reach a target in a specified time, rather than having to hard code it all every time
- Automatic event handling, drawing, clearing of the screen and other forms of automation
I don't think I'll have all that much time to spare again until Friday, which is a "red" day (holidays are called red days in Sweden). So basically, Good Friday means no school for me! And since I'm not particularly religious, it means more Wibbly-Wobbly the Canine Screwdriver for everybody.