the drunken master!

Wibbly wobbly was a very hard theme for me.. I had ideas for most of the other themes! I was hoping for Rose, so I could build a game in which you are a rose plant, and you have to use limited resource for growing roots (faster resources) spikes (defenses), leaves (to process resources) and in the end flowers (for beauty!) and your objective would be to defend from menaces like sheeps an parassites and to be beautifull so the gardener would fertilize and not chop you. 

Anyway, I thought of wobbling for all the day, and since I only wobble when drunk, I decided to come up with a game in which you are drunk. It will be an action/fighting o beat'em up game a la Double Dragon or River City Ransom, but your main weapon will be a beer bottle, that you can use to beat enemies or to drink off of it. By drinking, you can increase you alchool level: the point is that you are not a good fighter, but you are dangerous when drunk!

Most of the game mechanics will be about controlling you momentum: being drunk, you will wobble a lot. You must time correctly with your wobbling to inflict the maximum damage. The more you are drunk, the more powerfull your hits will be when you time correctly, but timing will be more difficult, because your wobbling will be less regular and more random.

I have also planned a basic plot, but this isn't very important at the moment.

I'm actually looking for the best library to built this game with, maybe pyglet+rabbyt but still not sure. I will start drawing some sprites tonight, haven't decided the graphic style yet but it will be simple, this is a solo entry! Then I'll work on the engine, hoping to have it working in 3 days, and next, I'll create all the levels I can before saturday.

If I can find the time, I'll walk down the movie rental to see if I can find a copy of Jakie Chan's Drunken Master: this is definetly not a kung-fu game, but maybe I can find some inspiration.

Title not decided yet, I'll try to be original before settling for what you expect.

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Comments

Heh cool plot ;)
Check out a demo of Rag Doll Kung Fu for some good ideas on how to do the mechanics of the wobbling.