Thoughts on blob physics

So I've started thinking of how to simulate the blob mechanics.

The initial idea was some kind of spring-net, maybe subdividing a polygon into triangles. Each edge being a fixed-length spring.

But coming to think of it, that is not so easy to do. The reason being that since there is some gravity, pulling down the whole blob, the lowest springs will get high "pressure" from up above, making the whole "structure" of the blob to crumble.

I admit that I have done experiments on this kind of simulation before - that's where the feeling comes from - but that was like 5-7 years ago. I hope I don't break any "moral rules" there richard ;). I *don't* have any code left from those experiments (which was in C/Allegro anyway).

A simple solution to this problem is to skip gravity. :)

So I'm going for a "space blob" instead of a "cave blob". Therefore the player will control a space ship instead.

Some ideas for the name of the game: