Torontron vs 'Pyweektron'

the idea seems to be not that bad - what about an arcade machine plenty of pyweek games? ;)
http://www.futureshopforums.com/t5/Tech-Blog/Create-Your-Own-Torontron/ba-p/177066
would it be interesting pyweek game development focusing this kind of usage?

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Hey. It sounds like a cool idea.

Are you thinking about converting one or more PyWeek games to run on such a box, after a competition is over (eg. now)? This sounds like a great idea, I'd be interested to hear about if you do it.

I don't know how easy it would be for people to make games for such a box during a future PyWeek though. I worry that wrestling with the hardware and controls might distract people from support for the traditional Windows/Mac/Linux platforms, and obviously time is short during a contest.

Best regards,

  Tartley
as soon i found it somewhere from a rss feed (maybe from http://indiegames.com/blog , i'm not sure ), i got really curious about how could be the reaction here! ;)  - for now i were not thinking about converting (specially concerning the behaviour of the 'insert coin' issue, for example, if this can be considered a main issue, or if this can become a start of licensing/supporting issues over our games, specially those open-sources like mine ones as gpl) - but i'd like to listen oppinions from people here in this message board, specially if possible, people from Canada where Torontron were built... - i'm curious about all discussions and oppinions here about
@tartley, there are some news about this, see http://www.pyweek.org/d/4420/#comment-9946

btw, if anyone started something about this, or about to start, please share informations or thoughts about! :)
I really like this idea!  Imagine having a frontend built to play the pyweek submissions!

But for a few reasons, I think that the PyWeek community would have trouble with this project.  If they were addressed, then I could see this becoming a unique feature of this competition.

My concerns are:
* Many submissions require external libraries that would make distribution complicated
* There are always a few submissions that won't function on certain os's
* And finally:  PyWeek is a mix of coding veterans and coding novices.

I've seen many people make submissions even just to learn Python and PyGame.  Requiring them to conform to the guidelines that you laid out might turn them away because there isn't enough time to learn how to adapt the project to the rules.  PyWeek is very flexible and I know that draws a lot of people into it.  It would be a shame to lose those people.


It would take some very clear and easy to understand directions that all participants must know in order for this thing to work...and work well.

It could be that...are you ready?...we make a set of standards for the "Arcade Ready" games to conform to and reward submissions that follow it.  Then everybody can participate, and optionally, get rewarded for making them "Arcade Ready".
Bitcraft, thanks for your feedback and thoughts! as well, feedback from people like Matthew Lee (FSF) about a project like this - http://identi.ca/conversation/88935387#notice-89103709 - is also very encouraging! :) - would be great seeing a project like this rising strongly, and being visible and cited/commented worldwidelly, in the indie gaming scene! :)