Continuation...

No, not continuations, but rather where I'm going with the game now :)

I gave a quick off-the-cuff presentation to MPUG last night showing how my game evolved and grew over the week. I used a checkout from my local bzr repository from when I finished each night. I'll be giving a better version of that presentation at this weekend's BarCampMelbourne.

I've been refactoring the player control/update code to clean it up. I'm also planning on writing proper cocos layers for my SVG layer loading using squirtle. This should clean up the game rendering and management.

I've got a couple of other local changes to cocos that I need to check over before committing too.

I wonder whether pyggy could do with being a couple of months shorter?