Continuing work now...

Well, we've elected to continue working on Chickenstein, since we all love the idea.
Personally I am finding a lot of the bugs in PYGGEL simply by using it, so that is great as well.

Today I sat down and fixed the last remaining outstanding bug (lose chicken gun if you swap weapons) and worked on optimizations.
With just 30-45 minutes of work we've doubled the FPS of the game O.o

So you can expect more interesting and intense levels in the future XD

(log in to comment)


awesome, chickenstein was a lot of fun and hilarious.
i didn't have the opportunity to play it yet (due on libraries issue...) - but i'm curious to know how far it will be reaching improvements! :)